Warcube is a brand new very Early Access game available on Steam from developer Haven Made for $9.99.

Every now and again, there comes along an indie game, that re-ignites my curiosity in gaming like most AAA titles cannot. Don’t get me wrong, I’m not some too cool for the room gamer who isn’t blown away by what can be accomplished in gaming’s modern era. But, I am someone who thinks about how gaming consumed my soul when I was a child. Thinking back to the games developed for the SNES and Genesis, they all had one common similarity if they were good; Simplicity. Video games from this time period were forced into that simplicity, forced into their game designs with their only choice being to perfect the gameplay – or don’t.  Warcube, a brand new access game from the developer Haven Made, elects to have simplicity be their mantra, and they wear it proudly. But is it enough?


Art in this game couldn’t be more grounded in the idea of simplicity. You control the main hero of the game and are represented by a cube. Literally, you are the Warcube. Your only style choices come from deciding what kind of cosmetic armor you will wear into squared combat with your enemies (they’re cubes too). The colors of this game are very bright and saturated. They give off an aura of light-hearted fun from the minute you load into the game and this is carried throughout until the end. In a way, the simplicity of the graphics come off almost as a voxel game. Of course their not, but the art tone suggests, the developer may have been thinking about a voxel engine when developing this game. The sound in this game is straightforward. Every action you make, feels right, because of the game’s sound effects; the main soundtrack was comprised of a generic pulsating drum beat that really gets you pumped for combat – or will trigger your anxiety.


Gameplay in Warcube seems to be the largest area where I was let down as a gamer. At its core, it seems incredibly accessible and fun. The main combat component is centered around charging your main attack and then being able to combo that into the next. The main issues come from the full on driving charge your character makes after you’ve powered up your main attack. There are times where I felt that I would charge directly where I wanted to; then others where I ended up halfway across the map. This problem persists with its archery weapons but adds a level of vertical randomness that had me screeching in horror as I missed targets. One of the more challenging aspects of gameplay comes from your enemies ability to level up, and become larger as they kill you – eventually, you have to make the choice, try to defeat a horde of leveled up enemy cubes, or restart the level and lose progress. The gameplay in Warcube was very fun and engaging at first. I could see myself losing hours into its combat if it was just tightened up a bit.


I guess where I stand with Warcube is that it’s simple but incomplete. It’s not the best indie game I’ve ever laid my hands on, but it is one that I enjoyed playing. Maybe that enjoyment was only for a short amount of time – but I did enjoy it. It reminded me of my simpler youth years as a gamer, where the fun was paramount to the spectacle. To me, the developer has miles to ground to cover to make this game into what it should be, and I think they know that. Warcube is in its very early access stage from a very small developer. I can see what they tried to do, and I can see the path they want to forge ahead into; We’ll just have to wait and see if they can deliver on it.

Reviewed by: Brian @drnkie


Broken Review is a segment on the weekly podcast Broken Controllers. You can find us live every Saturday night at 8 pm est on To connect with us, follow our twitter, @backspacenomads.

Josh @JoshuaGoode: Charming, attractive, and fun but, as of 0.0.1v12, it still has a way to go before I can recommend it. It is a true early access game with a dedicated dev that appears to be pushing out consistent updates

Monica @UnicornholeTV: Warcube is the start of something addicting. An endearing atmosphere provides the base for creative combat. If this early access game progresses, it can go far.

Brian @drnkie: Warcube, for its price, is simple and fun but comes off more like a beefed up tech demo rather than an actual release